VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\eq_flashbang\m84"
	"$phong" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[3 5 6]"
	"$phongexponenttexture" "models\weapons\v_models\eq_flashbang\m84_norm"
	"$phongalbedotint"	"1"
}
