materialPath: d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\materials Loading D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.vmf Could not locate 'GameData' key in d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (287634 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1082 texinfos to 859 Reduced 34 texdatas to 33 (786 bytes to 727) Writing D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 12 seconds elapsed 1 threads reading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp reading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.prt 1790 portalclusters 5731 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 168937 visible clusters (0.00%) Total clusters visible: 1665277 Average clusters visible: 930 Building PAS... Average clusters audible: 1741 visdatasize:732296 compressed from 801920 writing d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 28 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 5891 faces 960764 square feet [138350080.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 5891 patches before subdivision 58389 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5433386, max 767 transfer lists: 41.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1055 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 753/8192 9036/98304 ( 9.2%) brushsides 4617/65536 36936/524288 ( 7.0%) planes 2824/65536 56480/1310720 ( 4.3%) vertexes 8671/65536 104052/786432 (13.2%) nodes 3704/65536 118528/2097152 ( 5.7%) texinfos 859/12288 61848/884736 ( 7.0%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5891/65536 329896/3670016 ( 9.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2992/65536 167552/3670016 ( 4.6%) leaves 3766/65536 120512/2097152 ( 5.7%) leaffaces 6676/65536 13352/131072 (10.2%) leafbrushes 2253/65536 4506/131072 ( 3.4%) areas 2/256 16/2048 ( 0.8%) surfedges 40453/512000 161812/2048000 ( 7.9%) edges 22901/256000 91604/1024000 ( 8.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 526/32768 5260/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8376/65536 16752/131072 (12.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1269104/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 732296/16777216 ( 4.4%) entdata [variable] 101775/393216 (25.9%) LDR ambient table 3766/65536 15064/262144 ( 5.7%) HDR ambient table 3766/65536 15064/262144 ( 5.7%) LDR leaf ambient 2187/65536 61236/1835008 ( 3.3%) HDR leaf ambient 3766/65536 105448/1835008 ( 5.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9838 ( 0.0%) pakfile [variable] 106023/0 ( 0.0%) physics [variable] 287634/4194304 ( 6.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 16659 Writing d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 4 minutes, 54 seconds elapsed materialPath: d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\materials Loading D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.vmf Could not locate 'GameData' key in d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (286458 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1071 texinfos to 849 Reduced 33 texdatas to 32 (751 bytes to 692) Writing D:\Program Files\Steam\SteamApps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 17 seconds elapsed 1 threads reading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp reading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.prt 1755 portalclusters 5589 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 156983 visible clusters (0.00%) Total clusters visible: 1570874 Average clusters visible: 895 Building PAS... Average clusters audible: 1706 visdatasize:703019 compressed from 786240 writing d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 47 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 5835 faces 958179 square feet [137977888.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 5835 patches before subdivision 57823 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5369242, max 763 transfer lists: 41.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.5611 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 750/8192 9000/98304 ( 9.2%) brushsides 4599/65536 36792/524288 ( 7.0%) planes 2812/65536 56240/1310720 ( 4.3%) vertexes 8605/65536 103260/786432 (13.1%) nodes 3666/65536 117312/2097152 ( 5.6%) texinfos 849/12288 61128/884736 ( 6.9%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5835/65536 326760/3670016 ( 8.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2975/65536 166600/3670016 ( 4.5%) leaves 3728/65536 119296/2097152 ( 5.7%) leaffaces 6591/65536 13182/131072 (10.1%) leafbrushes 2240/65536 4480/131072 ( 3.4%) areas 2/256 16/2048 ( 0.8%) surfedges 40122/512000 160488/2048000 ( 7.8%) edges 22726/256000 90904/1024000 ( 8.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 522/32768 5220/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8310/65536 16620/131072 (12.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1256828/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 703019/16777216 ( 4.2%) entdata [variable] 102256/393216 (26.0%) LDR ambient table 3728/65536 14912/262144 ( 5.7%) HDR ambient table 3728/65536 14912/262144 ( 5.7%) LDR leaf ambient 2152/65536 60256/1835008 ( 3.3%) HDR leaf ambient 3728/65536 104384/1835008 ( 5.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8888 ( 0.0%) pakfile [variable] 106023/0 ( 0.0%) physics [variable] 286458/4194304 ( 6.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 16508 Writing d:\program files\steam\steamapps\dude_00x\counter-strike source\cstrike\maps\zm_lila_sa_big.bsp 9 minutes, 48 seconds elapsed