VertexLitGeneric
{
	"$basetexture" "models\weapons\v_models\emsss-12\body"
	"$bumpmap"     "models\weapons\v_models\emsss-12\body_norm"

	"$envmap" "env_cubemap"
	"$envmaptint" 	"[.03 .03 .03]"

	"$normalmapalphaenvmapmask" 	"1"
	"$phong" 		"1"
	"$phongexponent" 	"50"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 1.5 3]"

//	"$rimlight"               "1"
//	"$rimlightexponent"       "30"
//	"$rimlightboost"          ".02"
}