VertexLitGeneric
{
	"$basetexture" "models\weapons\v_models\emsss-12\glass"
	"$envmapmask" "models\weapons\v_models\emsss-12\glass_env"
	"$translucent" "1"
	"$envmaptint" "[1 1 1]"
	"$envmap" "env_cubemap"
}