VertexLitGeneric
{
 	"$baseTexture" "models\weapons\v_models\Nojik\Nojek_1"
	"$bumpmap" "models\weapons\v_models\Nojik\Nojek_1_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$phong" "1"
	"$phongexponent" "45"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[1 8 6]"
}

