Заходим в папку где установленна игра и далее: Steam/SteamApps/имя пользователя/counter-strike source/cstrike/cfg Там находим autoexec.cfg если нету, то создаём.
Далее есть два варианта, просто закинуть скрипт в autoexec.cfg, он загружается автоматически при каждом старте игры. Либо сделать дополнтьельный конфиг(текстовый файл с расширением cfg) с произвольным названием и в autoexec.cfg дать на него ссылку следующим образом exec "ИМЯ ФАЙЛА" пример: Скрипт у меня записан в файле grena.cfg Теперь для его запуска я прописываю в autoexec.cfg exec "grena"
Так же можно запустить скрипт с консоли, для этого надо написать в консоле: exec grena
Переписал один скрипт... позволяет высоко подпрыгивать, - автоматически поджимает ноги в прыжке. С этим скриптом можно без проблем подпрыгнуть на ящики и т.д. с первого раза
alias "chc" "chc_1" alias "chc_1" "ch1; alias chc chc_2" alias "chc_2" "ch2; alias chc chc_3" alias "chc_3" "ch3; alias chc chc_4" alias "chc_4" "ch4; alias chc chc_5" alias "chc_5" "ch5; alias chc chc_6" alias "chc_6" "ch6; alias chc chc_7" alias "chc_7" "ch7; alias chc chc_8" alias "chc_8" "ch8; alias chc chc_9" alias "chc_9" "ch9; alias chc chc_10" alias "chc_10" "ch10; alias chc chc_11" alias "chc_11" "ch11; alias chc chc_12" alias "chc_12" "ch12; alias chc chc_1"
просто в autoexec.cfg закинуть
и забиндоватъ на любую кнопку - у меня на "Е" (bind "E" "+use; chc")
Добавлено (16.11.2011, 19:07) --------------------------------------------- Скрипт для быстрой закупки.
alias "nade" "buy hegren" alias "smoke" "buy smokegrenade" alias "flash" "buy flash" alias "vesthelm" "buy vesthelm" alias "defu" "buy defuser" alias "m4" "buy m4a1" alias "ak" "buy ak47" alias "famas" "buy famas" alias "galil" "buy galil" alias "usp" "buy usp" alias "deag" "buy deagle" alias "awp" "buy awp" alias "mp5" "buy mp5navy" alias "scout" "buy scout"
Добавлено (16.11.2011, 19:09) --------------------------------------------- Переключение на пистолет после выстрела Ну это для особо ленивых)) по умолчанию включается и выключается кнопкой t
alias fast_sniper fs_on alias +awpshot "+attack; spec_next" alias -awpshot "-attack; use weapon_deagle; slot2" alias fs_on "bind mouse1 +awpshot; alias fast_sniper fs_off; echo Fast Sniper ON" alias fs_off "bind mouse1 +attack; alias fast_sniper fs_on; echo Fast Sniper OFF" bind "t" "fast_sniper"
Добавлено (16.11.2011, 19:10) --------------------------------------------- Изменение яркости Что бы увидеть врага в тёмном углу достаточно изменить яркость на очень светлую но постоянно играть с такой яркостью не комфортно. Поэтому биндим два уровня яркости.
Добавлено (16.11.2011, 19:11) --------------------------------------------- скрипт для записи демок
F7 начинает запись F8 заканчивает F6 показывает консоль с статусом игроков за один раз можно записать 26 демок, потом нужно перезапустить игру и демки будут перезаписываться.
#record demo bind "F6" "showconsole;status" bind "F7" "recorda" alias recorda "record demoa;bind f7 recordb" alias recordb "record demob;bind f7 recordc" alias recordc "record democ;bind f7 recordd" alias recordd "record demod;bind f7 recorde" alias recorde "record demoe;bind f7 recordf" alias recordf "record demof;bind f7 recordg" alias recordg "record demog;bind f7 recordh" alias recordh "record demoh;bind f7 recordi" alias recordi "record demoi;bind f7 recordj" alias recordj "record demoj;bind f7 recordk" alias recordk "record demok;bind f7 recordl" alias recordl "record demol;bind f7 recordm" alias recordm "record demom;bind f7 recordn" alias recordn "record demon;bind f7 recordo" alias recordo "record demoo;bind f7 recordp" alias recordp "record demop;bind f7 recordq" alias recordq "record demoq;bind f7 recordr" alias recordr "record demor;bind f7 records" alias records "record demos;bind f7 recordt" alias recordt "record demot;bind f7 recordu" alias recordu "record demou;bind f7 recordv" alias recordv "record demov;bind f7 recordw" alias recordw "record demow;bind f7 recordx" alias recordx "record demox;bind f7 recordy" alias recordy "record demoy;bind f7 recordz" alias recordz "record demo z;bind f7 recordend" alias recordend "bind f7 stop;startaviend1;startaviend2;startaviend3" alias startaviend1 "showconsole;echo Recording limit exceeded. Restart the game/re-execute the movie config to record again. alias startaviend2 "echo Be careful not to overwrite previous recordings." alias startaviend3 "echo Find your demo files in C:\Program Files\Steam\SteamApps\username\counter-strike source\cstrike"
bind "F8" "stop"
Добавлено (16.11.2011, 19:12) --------------------------------------------- Для включение ходьбы не надо удерживать кнопку НАжимаем кнопку включается ходьба нажимаем ещё раз, выключается. Так же при начале стрельбы ходьба автоматически выключается. У меня по умолчанию висит на Шифте. Кто хочет изменить, замените SHIFT на нужную кнопку.
unbind "SHIFT"
alias "w_speed" "w_on" alias "w_on" "+speed; alias w_speed w_off" alias "w_off" "-speed; alias w_speed w_on"
Добавлено (16.11.2011, 19:13) --------------------------------------------- Приседаем при разминировании бомбы С этим скриптом автоматически приседаем при разминировании и говорим "Cover Me!" Кнопку нужно всё время держать нажатой.
alias "+bombe" "+use; +duck; use weapon_c4; coverme; wa4; +attack" alias "-bombe" "-duck; -attack; -use"
bind "КНОПКА" "+bombe"
Добавлено (16.11.2011, 19:13) --------------------------------------------- Для активации войса не надо удерживать кнопку недавно говорили с Феликсом на эту тему. Вот скрипт. По умолчанию висит на КАПСЕ Кто хочет изменть кнопку, поменяйте CAPSLOCK на ту что хотите.
unbind "CAPSLOCK" alias "w_voice" "voice_on" alias "voice_on" "+voicerecord; alias w_voice voice_off" alias "voice_off" "-voicerecord; alias w_voice voice_on"
bind "CAPSLOCK" "w_voice"
Добавлено (16.11.2011, 19:13) --------------------------------------------- скрипт для изменения значения lerp
alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001" alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001" alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001" alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01" alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"
Добавлено (16.11.2011, 19:14) --------------------------------------------- Все доступные консольные команды
alinfo : cmd : : r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cl" : r_rainalphapow : 0 : , "cl" : r_raindensity : 0 : , "cl" : r_RainHack : 0 : , "cl" : r_rainlength : 0 : , "cl" : r_RainProfile : 0 : , "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cl" : r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cl" : r_RainSplashPercentage : 20 : , "cl" : r_rainwidth : 0 : , "cl" : r_renderoverlayfragment : 1 : : r_rootlod : 0 : : Root LOD r_ropebatch : 1 : , "cl" : r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : , "cheat", "matsys" : r_screenfademinsize : 0 : , "cheat", "matsys" : r_screenoverlay : cmd : : r_sequence_debug : 0 : , "cl" : r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowids : 0 : , "cheat" : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_skin : 0 : : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_SnowEnable : 1 : , "cl" : Snow Enable r_SnowFallSpeed : 2 : , "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cl" : Snow. r_SnowOutsideRadius : 2048 : , "cl" : Snow. r_SnowParticles : 500 : , "cl" : Snow. r_SnowPosScale : 1 : , "cl" : Snow. r_SnowSpeedScale : 1 : , "cl" : Snow. r_SnowWindScale : 0 : , "cl" : Snow. r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions. r_updaterefracttexture : 1 : , "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 1 : : r_waterforcereflectentities : 1 : : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex radio1 : cmd : : Opens a radio menu radio2 : cmd : : Opens a radio menu radio3 : cmd : : Opens a radio menu rate : 12000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : : remote console password. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. +reload : cmd : : -reload : cmd : : reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. revert : cmd : : Revert convars to their default values. +right : cmd : : -right : cmd : : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_drawlines : 0 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. save : cmd : : Saves current game. save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. +score : cmd : : -score : cmd : : scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 1 : , "a", "cl" : Mouse sensitivity. servercfgfile : 0 : , "sv" : set_screen_effect_param : cmd : : Set a parameter for one of the screen space effects. setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setinfo : cmd : : Addes a new user info value setmaster : cmd : : setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. -showbudget : cmd : : +showbudget : cmd : : -showbudget_texture : cmd : : +showbudget_texture : cmd : : showbudget_texture : 0 : : Enable the texture budget panel. -showbudget_texture_global : cmd : : +showbudget_texture_global : cmd : : showconsole : cmd : : Show the console. showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: [] showpanel : cmd : : Shows a viewport panel showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame +showscores : cmd : : -showscores : cmd : : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers -showvprof : cmd : : +showvprof : cmd : : singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). slist : cmd : : List servers on your LAN. slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_digital_surround : 0 : , "a" : snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_flushasync : cmd : : Flush all unlocked async .wav data snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_memasync : cmd : : Show async memory stats snd_mixahead : 0 : , "a" : snd_musicvolume : 1 : , "a" : Music volume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists snd_refdb : 60 : : snd_refdist : 36 : : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_soundmixer : 0 : : snd_surround_speakers : 5 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes speak : cmd : : Play a constructed sentence. spec_help : cmd : : Show spectator help screen spec_menu : cmd : : Activates spectator menu spec_mode : cmd : : Set spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : : -speed : cmd : : spike : cmd : : generates a fake spike startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds +strafe : cmd : : -strafe : cmd : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "matsys" : sv_autosave : 1 : : Set to 1 to allow autosaves. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_precacheinfo : cmd : : Show precache info. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : : Force full sendtable sending path. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlag_debug : 0 : , "sv" : sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds