как настроить так, чтобы сервер стал каждый за себя , а не командный // ------------------------------------------------------------------------------
// ../addons/eventscripts/realbots/config.cfg
// Real Bots Version 1.1.0a by Freddukes AKA Pro Noob
// ------------------------------------------------------------------------------
// Allow bots to have a random ping value?
rb_ping 4
// The minimum possible value for the ping of the bots
rb_minPing 25
// The maximum possible value for the ping of the bots
rb_maxPing 100
// The amount of seconds between each ping update
rb_pingUpdateDelay 10
// Maximum amount of bots to be in the server
rb_botAmount 4
// Whether or not to automatically kick bots when humans join
rb_botAutoKick 4
// Allow bots to reply to certain events? (see bott_speech.ini)
rb_botTalk 4
// Allow bots talk to trigger other bots say triggers?
rb_botOnBotTalk 4
// ------------------------------------------------------------------------------
// WEAPON TEMPLATES
// Here define all your weapon templates... These templates will give the
// bots a weapon prefernce... e.g. if the bot had a template which contained
// "awp, scout" then they are more likely to buy those weapons rather than
// any other weapons.
// ---
// The correct syntax is:
// o rb_templateWeapon <name> <weapons>
// ------------------------------------------------------------------------------
rb_templateWeapon Snipers "awp, scout, g3sg1, sg550"
rb_templateWeapon Rifles "m4a1, ak47, sg552, aug"
rb_templateWeapon Power "m3, xm1014, awp, m249"
rb_templateWeapon Rapid "tmp, mac10, mp5navy, p90"
rb_templateWeapon Crap "famas, galil, ump45, mac10"
// ------------------------------------------------------------------------------
// SKILL TEAMPLATES
// These define how good the bots will behave with certain templates. They
// control how good they are (skill), how aggresive they are, their reaction
// time and overall difficulty. The difficulty is either "EXPERT", "HARD",
// "NORMAL" or "EASY". The difficulty means what mode do these bots appear on.
// e.g. If bot_diffuculty is set to 0 (easy) and you set the difficulty to HARD, then
// the bot will never appear on easy, only when bot_difficulty is set to 2 (hard).
// ---
// The correct syntax is:
// o rb_templateSkill <name> <skill 0-100> <agression <0-100> <reaction-time> <difficulty>
// ------------------------------------------------------------------------------
rb_templateSkill Undefeatable 100 100 0.1 "EXPERT"
rb_templateSkill Onfire 70 65 0.3 "HARD"
rb_templateSkill Mediocre 50 50 0.5 "NORMAL"
rb_templateSkill Weak 30 50 0.6 "EASY"
// ------------------------------------------------------------------------------
// THE BOTS
// Here you create all the possible bots thatwill be on the server. There
// must at least be the same amount (or more) than the cvar rb_botAmount.
// This command allows you to assign a skill template, a weapon template,
// name, skin and pitch to the bot. The last value is optional (skin)
// To get the full features, you must create the same about of bots
// with the same difficulty as your bot_difficulty as your rb_botAmount.
// For example, if your rb_botAmount is set to 4, and your bot_difficulty
// is set to 1 (NORMAL), then you need to create at least 4 bots with a
// skill template with a difficulty of NORMAL.
// ---
// The correct syntax is:
// o rb_create <skill template> <weapon template> <shortname> <longname> [skin (1-4)]
// ------------------------------------------------------------------------------
rb_create "Undefeatable" "Snipers" "#Tc0.2Crazy" 1
rb_create "Onfire" "Rifles" "-=UnS=- Rapid Fire" 4
rb_create "Mediocre" "Power" ".:Inferno:." 2
rb_create "Weak" "Rapid" "-FiGhTeR-" 3
rb_create "Weak" "Power" "-TsX- | Pro Noob" 3
rb_create "Weak" "Crap" "[USD] BoOm HeAdShOt" 4
rb_create "Weak" "Snipers" "|=Bolle=|" 2
rb_create "Weak" "Rapid" "_Ozzy_SWE" 1
}