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Помогите с установкой плагина

Дата: Вторник, 06.12.2011, 18:31 | Сообщение # 1

NightDevil







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Помогите, кто умеет ставить плагины на es! Я вообще не умею ставить их shock
Есть один классный мод для сервера, InvisibleMod, он стоит всего на 2х серверах, и они оба steam(
Как его ставить, не написано даже на официальном сайте ES, откуда качал.


Контра рулит!
Самая бессмертная игра планеты!
 

Дата: Вторник, 06.12.2011, 19:26 | Сообщение # 2

Fo_OpS







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А чё за мод то дай ip steam я посмотрю)и ссылку на мод я скачаю и посмотрю)


 

Дата: Вторник, 06.12.2011, 20:08 | Сообщение # 3

PaRkOUR






Злой админ >_<
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ip css4.strikearena.ru:27018
 

Дата: Среда, 07.12.2011, 13:43 | Сообщение # 4

Skull







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Дело в том что этот мод на SM)) просто автор выложил нетуда. Чтобы установить этот плагин надо иметь установленный soucemod и закинуть папки из мода по местам.


Читаки после смерти попадают не в рай, и не в ад а попадают в бан!!!
 

Дата: Среда, 07.12.2011, 17:49 | Сообщение # 5

NightDevil







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Quote (Skull)
Чтобы установить этот плагин надо иметь установленный soucemod и закинуть папки из мода по местам
-=Спасибо!=-


Контра рулит!
Самая бессмертная игра планеты!


Сообщение отредактировал NightDevil - Среда, 07.12.2011, 17:49
 

Дата: Суббота, 10.12.2011, 17:21 | Сообщение # 6

wanted46







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Ага, я на ES выложил) На SM форуме лень было регаться... кстати, вот исходник:

Code

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <colors>
#include <clientprefs>

#pragma semicolon 1

#define PLUGIN_VERSION "1.0.000"
#define msg "{green}[Invisible Mod] %t"
#define msg2 "{green}[Invisible Mod] %t %t"
new tpt;
new player_tD;
new TeamRand_weapon;
new fff;
new ti;
new xd;

public Plugin:myinfo =  
{
  name  = "Invisible Mod",
  author  = "Str1k3r (Real-Gamer.RU)",
  description = "Invisible Mod for Counter-Strike Source.",
  version  = PLUGIN_VERSION,
  url   = "http://real-gamer.ru"
}

public OnPluginStart()  
{
  LoadTranslations("plugin.invisible");
  RegConsoleCmd("jointeam", cmd_jointeam);
  RegConsoleCmd("joinclass", cmd_suicide);
  RegConsoleCmd("spectate", cmd_spectate);
  RegConsoleCmd("kill", cmd_suicide);
  RegConsoleCmd("explode", cmd_suicide);
  HookEvent("round_end", Event_RoundEndX);
  HookEvent("item_pickup", Event_ItemPickup);
  HookEvent("player_spawn", Event_OnPlayerSpawn);
  HookEvent("player_death", Event_PlayerDeath);
  HookEvent("player_hurt", Event_PlayerHurt);
  HookEvent("player_disconnect", PlayerDisconnect_Event, EventHookMode_Pre);
  ServerCommand("mp_round_restart_delay 5.0");
  ServerCommand("mp_forcecamera 0");
  ServerCommand("mp_limitteams 0");
  ServerCommand("sv_gravity 700");
  ServerCommand("mp_autoteambalance 0");
}

public OnMapStart()
{
  new ent = CreateEntityByName("func_hostage_rescue");
  if (ent > 0)
  {
   new Float:orign[3] = {-1000.0,...};
   DispatchKeyValue(ent, "targetname", "invisible_roundend");
   DispatchKeyValueVector(ent, "orign", orign);
   DispatchSpawn(ent);
  }
}

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
  if (buttons & IN_RELOAD)
  {
   new g_iOffsetAmmo1 = FindSendPropOffs("CCSPlayer", "m_iAmmo");
   new weapon1 = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");  
   new g_iOffsetPrimaryAmmoType1 = FindSendPropInfo("CBaseCombatWeapon", "m_iPrimaryAmmoType");
   new ammotype1 = GetEntData(weapon1, g_iOffsetPrimaryAmmoType1);
   if (ammotype1 != -1)
   {
    SetEntData(client, g_iOffsetAmmo1 + (ammotype1 * 4), 501);
   }
  }
}

public Action:PlayerDisconnect_Event(Handle:event, const String:name[], bool:dontBroadcast)  
{
  new client = GetClientOfUserId(GetEventInt(event, "userid"));
   
  if (IsClientInGame(client))
  {
   if (GetClientTeam(client) == 2)  
   {
    CPrintToChatAll(msg, "selecting random terrorist");
    CreateTimer(4.5, randominv);
   }
  }
}

public Action:randominv(Handle:timer)
{
  new t = GetRandomPlayer();
  for (new i=1;i<=MaxClients;i++)  
  {
   if (IsClientInGame(i))
   {
    if (GetClientTeam(i) == 2)
    {
     CS_SwitchTeam(i, 3);
    }
   }
  }
  if (t != -1)
  {
   xd = GetAlivePlayers();
   if (xd > 10)
   {
    for (new y=1;y<=2;y++)
    {
     CPrintToChatAll(msg, "2 t's", xd);
     CS_SwitchTeam(t, 2);
     CS_RespawnPlayer(t);
     CPrintToChatAll(msg, "player go to terrorists", t);
     PrintCenterTextAll("Игрок %N выбран следующим невидимкой!", t);
     fff = 0;
     xd = 0;
    }
   }
   else
   {
    if (IsClientInGame(t))
    {
     CPrintToChatAll(msg, "need more players for more t's", xd);
     CS_SwitchTeam(t, 2);
     CS_RespawnPlayer(t);
     CPrintToChatAll(msg, "player go to terrorists", t);
     PrintCenterTextAll("Игрок %N выбран следующим невидимкой!", t);
     fff = 0;
     xd = 0;
    }
   }
  }
}

public Action:Event_ItemPickup(Handle:event, const String:name[], bool:dontBroadcast)
{
  decl client;
  decl String:item[65];
  client = GetClientOfUserId(GetEventInt(event,"userid"));
  GetEventString(event,"item",item,sizeof(item));
  if (IsClientInGame(client) && IsPlayerAlive(client))
  {
   if (GetClientTeam(client) == 2)
   {
    if(!StrEqual(item,"knife"))
    {
     decl entity;
     entity = GetPlayerWeaponSlot(client,2);
     if(entity != -1)
     {
      RemovePlayerWeapons(client);
      GivePlayerItem(client, "weapon_knife");
     }

    }
    else if (StrEqual(item,"knife"))
    {
     decl entity;
     entity = GetPlayerWeaponSlot(client,2);
     if(entity != -1)
     {
      SetEntityRenderMode(entity, RENDER_TRANSCOLOR);
      SetEntityRenderColor(entity, 255, 255, 255, 0);
     }
    }
   }   
  }
}

public Action:cmd_jointeam(client, args)  
{
  if (IsClientInGame(client))
  {
   if (GetClientTeam(client) != CS_TEAM_T)
   {
    if (GetAliveT() > 0)
    {
     ChangeClientTeam(client, 3);
     CPrintToChat(client, msg2, "auto force", "ct");
     tpt = 0;
     return Plugin_Handled;
    }
    else
    {
     ChangeClientTeam(client, 2);
     CPrintToChat(client, msg2, "auto force", "t");
     tpt = 0;
     return Plugin_Handled;
    }
   }
   else if (GetClientTeam(client) == CS_TEAM_T)
   {
    CPrintToChat(client, msg, "terrorist suicide");
    return Plugin_Handled;
   }
   else
   {
    CPrintToChat(client, msg, "only choosen can be a terrorist");
    return Plugin_Handled;
   }
  }
  return Plugin_Handled;
}

GetAliveT()
{
  for (new x=1;x<=MaxClients;x++)
  {
   if (IsClientInGame(x))
   {
    if (GetClientTeam(x) == 2)
    {
     tpt++;
    }
   }
  }
  return tpt;
}

public Action:cmd_suicide(client, args)  
{
  if (GetClientTeam(client) == 2)  
  {
   if (IsPlayerAlive(client))  
   {
    CPrintToChat(client, msg, "terrorist suicide");
    return Plugin_Handled;   
   }
  }
  return Plugin_Continue;
}

public Action:cmd_spectate(client, args)  
{
  if (GetClientTeam(client) == 2)  
  {
   if (IsPlayerAlive(client))  
   {
    CPrintToChat(client, msg, "terrorist suicide");
    return Plugin_Handled;   
   }
   return Plugin_Handled;
  }
  return Plugin_Continue;
}

public Action:Event_RoundEndX(Handle:event, const String:name[], bool:dontBroadcast)
{
  tpt = 0;
  ti = 0;
  xd = 0;
  fff = 0;
  if (player_tD == 1)
  {
   CPrintToChatAll(msg, "selecting random terrorist");
   CreateTimer(4.5, randominv);
  }
  else
  {
   for (new xxx=1;xxx<=MaxClients;xxx++)
   {
    if (IsClientInGame(xxx) && GetClientTeam(xxx) == 2)
    {
     CPrintToChatAll(msg, "Player dont death", xxx);
     CreateTimer(300.0, RestartGame);
    }
   }
  }
  if (TeamRand_weapon == 0)
  {
   TeamRand_weapon = 1;
  }
  else if (TeamRand_weapon == 1)
  {
   TeamRand_weapon = 2;
  }
  else if (TeamRand_weapon == 2)
  {
   TeamRand_weapon = 3;
  }
  else if (TeamRand_weapon == 3)
  {
   TeamRand_weapon = 4;
  }
  else if (TeamRand_weapon == 4)
  {
   TeamRand_weapon = 5;
  }
  else if (TeamRand_weapon == 5)
  {
   TeamRand_weapon = 6;
  }
  else if (TeamRand_weapon == 6)
  {
   TeamRand_weapon = 0;
  }
  player_tD = 0;
}

GetAlivePlayers()
{
  for (new xsd=1;xsd<=MaxClients;xsd++)
  {
   if (IsClientInGame(xsd))
   {
    fff++;
   }
  }
  return fff;
}

RemovePlayerWeapons(client)
{
  for (new x=0; x<=4; x++)
  {
   if (GetPlayerWeaponSlot(client, x) != -1)  
   {
     RemovePlayerItem(client, GetPlayerWeaponSlot(client, x));
   }
  }
}

public Action:InvisActivateT(Handle:timer)
{
  for (new x=1;x<=MaxClients;x++)
  {
   if (IsClientInGame(x) && IsPlayerAlive(x) && GetClientTeam(x) == 2)
   {
    CPrintToChat(x, msg, "invisible: activate invis");
    SetEntityRenderMode(x, RENDER_TRANSCOLOR);
    SetEntityRenderColor(x, 255, 255, 255, 0);
    ti = 0;
   }
  }
}    

GetRandomPlayer()  
{
  new PlayerList[MaxClients];
  new PlayerCount;
  for (new i = 1; i <= MaxClients; i++)  
  {
   if (IsClientInGame(i))
   {
    if (GetClientTeam(i) == 3)
    {
     if (IsPlayerAlive(i))
     {
      PlayerList[PlayerCount++] = i;
     }
    }
   }
  }
  if (PlayerCount == 0)  
  {
   return -1;
  }
  return PlayerList[GetRandomInt(0, PlayerCount-1)];
}

public Action:Event_OnPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
  new client = GetClientOfUserId(GetEventInt(event, "userid"));
  if (GetClientTeam(client) == 2)
  {
   xd = GetAlivePlayers();
   if (xd > 15)
   {
    CreateTimer(1.0, RegenHP2, client, TIMER_REPEAT);
    RemovePlayerWeapons(client);
    SetEntityRenderMode(client, RENDER_TRANSCOLOR);
    SetEntityRenderColor(client, 255, 255, 255, 0);
    SetEntityHealth(client, 300);
    SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.6);
    SetEntityGravity(client, 0.35);
    CPrintToChat(client, msg, "Invisible!");
    CPrintToChatAll(msg, "super invisible", client, xd);
    GivePlayerItem(client, "weapon_knife");
    GivePlayerItem(client, "item_nvgs");
    xd = 0;
    fff = 0;
   }
   else
   {
    CreateTimer(1.0, RegenHP, client, TIMER_REPEAT);
    RemovePlayerWeapons(client);
    SetEntityRenderMode(client, RENDER_TRANSCOLOR);
    SetEntityRenderColor(client, 255, 255, 255, 0);
    SetEntityHealth(client, 200);
    SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.45);
    SetEntityGravity(client, 0.4);
    CPrintToChat(client, msg, "Invisible!");
    GivePlayerItem(client, "weapon_knife");  
    GivePlayerItem(client, "item_nvgs");
    xd = 0;
    fff = 0;
   }
  }
  else if (GetClientTeam(client) == 3)
  {
   CPrintToChat(client, msg, "CT's spawn msg");
   RemovePlayerWeapons(client);
   SetEntityRenderMode(client, RENDER_TRANSCOLOR);
   SetEntityRenderColor(client, 255, 255, 255, 255);
   SetEntityHealth(client, 100);
   SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
   SetEntityGravity(client, 1.0);
   GivePlayerItem(client, "weapon_knife");
   GivePlayerItem(client, "item_nvgs");
   if (TeamRand_weapon == 0)
   {
    GivePlayerItem(client, "weapon_p90");
   }
   else if (TeamRand_weapon == 1)
   {
    GivePlayerItem(client, "weapon_m3");
   }
   else if (TeamRand_weapon == 2)
   {
    GivePlayerItem(client, "weapon_tmp");
   }
   else if (TeamRand_weapon == 3)
   {
    GivePlayerItem(client, "weapon_ak47");
   }
   else if (TeamRand_weapon == 4)
   {
    GivePlayerItem(client, "weapon_mp5navy");
   }
   else if (TeamRand_weapon == 5)
   {
    GivePlayerItem(client, "weapon_xm1014");
   }
   else if (TeamRand_weapon == 6)
   {
    GivePlayerItem(client, "weapon_m4a1");
   }
   new g_iOffsetAmmo = FindSendPropOffs("CCSPlayer", "m_iAmmo");
   new weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");  
   new g_iOffsetPrimaryAmmoType = FindSendPropInfo("CBaseCombatWeapon", "m_iPrimaryAmmoType");
   new ammotype = GetEntData(weapon, g_iOffsetPrimaryAmmoType);
   if (ammotype != -1)
   {
    SetEntData(client, g_iOffsetAmmo + (ammotype * 4), 501);
   }
  }
  new GetCash = FindSendPropOffs("CCSPlayer", "m_iAccount");
  SetEntData(client, GetCash, 1);
  new offsetOne = FindSendPropInfo("CCSPlayer", "m_hObserverTarget");
  new offsetTwo = FindSendPropInfo("CCSPlayer", "m_iObserverMode");
  new offsetThree = FindSendPropInfo("CCSPlayer", "m_bDrawViewmodel");
  new offsetFour = FindSendPropInfo("CCSPlayer", "m_iFOV");
  SetEntData(client, offsetOne, 0);
  SetEntData(client, offsetTwo, 1);
  SetEntData(client, offsetThree, 0);
  SetEntData(client, offsetFour, 120);
//    CheatCommand(client, "thirdperson");
//    SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", 0);
//    SetEntProp(client, Prop_Send, "m_iObserverMode", 1);
//   SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
//    ServerCommand("sv_cheats 0");
//    new g_flFlashDuration = FindSendPropOffs("CCSPlayer", "m_flFlashDuration");
//    new    g_flFlashMaxAlpha = FindSendPropOffs("CCSPlayer", "m_flFlashMaxAlpha");
//    SetThirdPersonView(client, true);
//    SetEntDataFloat(client, g_flFlashDuration, 10000.0, true);
//    SetEntDataFloat(client, g_flFlashMaxAlpha, 0.5, true);
}

public Action:RestartGame(Handle:timer)
{
  ServerCommand("sv_cheats 1");
     ServerCommand("endround");
  ServerCommand("sv_cheats 0");
}

CheatCommand(client, const String:command[])
{
     new Flagsgive = GetCommandFlags(command);
     SetCommandFlags(command, Flagsgive & ~FCVAR_CHEAT);
     ClientCommand(client, command);
     SetCommandFlags(command, Flagsgive | FCVAR_CHEAT);
}  

public Action:RegenHP(Handle:timer, any:client)
{
  if (IsClientInGame(client) && GetClientTeam(client) == 2)
  {
   if (GetClientHealth(client) < 200)
   {
    SetEntityHealth(client, GetClientHealth(client) + 4);
    return Plugin_Continue;
   }
  }
  else
  {
   return Plugin_Stop;
  }
  return Plugin_Continue;
}

public Action:RegenHP2(Handle:timer, any:client)
{
  xd = GetAlivePlayers();
  if (xd > 15)
  {
   if (IsClientInGame(client) && GetClientTeam(client) == 2)
   {
    if (GetClientHealth(client) < 300)
    {
     SetEntityHealth(client, GetClientHealth(client) + 8);
     xd = 0;
     fff = 0;
     return Plugin_Continue;
    }
   }
   else
   {
    return Plugin_Stop;
   }
  }
  else
  {
   return Plugin_Stop;
  }
  return Plugin_Continue;
}

public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
  new victim = GetClientOfUserId(GetEventInt(event, "userid"));
  new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
  if (GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 3)
  {
   CPrintToChatAll(msg, "ct kill invisible", attacker, victim);
   player_tD = 1;
  }
  else if (GetClientTeam(victim) == 2)
  {
   player_tD = 1;
  }
  else
  {
   player_tD = 0;
  }
}

public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
  new victim    = GetClientOfUserId(GetEventInt(event, "userid"));
  new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
  if (ti == 0)
  {
   if (GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 3)
   {
    CPrintToChatAll(msg, "invisible hurt", attacker, victim);
    SetEntityRenderMode(victim, RENDER_TRANSCOLOR);
    SetEntityRenderColor(victim, 255, 255, 255, 50);
    CreateTimer(2.0, InvisActivateT);
    ti = 1;
   }
  }
  else
  {
   if (GetClientTeam(victim) == 2 && GetClientTeam(attacker) == 3)
   {
    CPrintToChatAll(msg, "invisible hurt again", attacker, victim);
   }
  }
}

public OnGameFrame()
{
  for (new i=1;i<=MaxClients;i++)
  {
   if (IsClientInGame(i) && IsPlayerAlive(i))
   {
    if (GetClientTeam(i) == 2)
    {
     SetEntityGravity(i, 0.4);
    }
    else
    {
     SetEntityGravity(i, 1.0);
    }
   }
  }
}

bool:SetThirdPersonView(client, bool:third)
{
  if (third)
  {
   SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", 0);  
   SetEntProp(client, Prop_Send, "m_iObserverMode", 1);
   SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
   SetEntProp(client, Prop_Send, "m_iFOV", 120);
   return true;
  }
  else
  {
   SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", -1);
   SetEntProp(client, Prop_Send, "m_iObserverMode", 0);
   SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 1);
   SetEntProp(client, Prop_Send, "m_iFOV", 90);
   return true;
  }
}


=\\

Добавлено (10.12.2011, 17:21)
---------------------------------------------
ЗЫ пару фих взял с плагинов Еля! =\


 
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